Minecraft-Specific Attacks

Minecraft servers get hit with attacks that don't work on other games. The protocol is unique, and attackers know how to exploit it.

TAKE A LOOK AT WHAT OUR MINECRAFT ATTACK TYPES CONSIST OF

Simultaneous Connection Floods

Attackers spin up hundreds of bots that try to join your server simultaneously. Each bot goes through the full handshake process, which consumes server resources. Enough bots, and your server crashes from memory exhaustion.

Protocol-Level Attacks

Attackers send thousands of handshake packets per second. Your server tries to process each one, validates usernames, checks authentication, and eventually gets overwhelmed. The server can't keep up, and real players get kicked.

Malformed Packet Exploits

Malformed packets that exploit Minecraft's protocol. Invalid packet IDs, oversized packets, or packets sent out of order. The server tries to handle them, hits edge cases, and crashes or becomes unresponsive.

TCP/UDP Handling

Minecraft uses TCP for most connections, but some versions use UDP for certain features. We filter both protocols, understanding how Minecraft actually uses them.

For Java Edition, we analyze the TCP handshake and login sequence. We can detect when bots are trying to join too fast, or when handshakes don't match normal player behavior. For Bedrock Edition, we handle the different protocol structure.

TAKE A LOOK AT WHAT OUR MINECRAFT PROTECTION CONSISTS OF

Rate Limiting Per IP

We limit how many connection attempts each IP can make. Legitimate players connect once. Bots try to connect hundreds of times. We drop the excess attempts before they reach your server.

Handshake Analysis

We analyze handshake patterns in real time. Normal players complete handshakes at a reasonable pace. Attack bots send them too fast, or in patterns that don't match real behavior. We drop suspicious handshakes.

Protocol Validation

We validate Minecraft protocol packets before forwarding them. Malformed packets get dropped. Invalid packet sequences get blocked. Your server only sees clean, valid traffic.

Why Frankfurt PoP Matters

Our primary point of presence is in Frankfurt, Germany. That's important for European Minecraft servers. Low latency matters for games. If your server is in Europe, routing through Frankfurt keeps ping low. Players don't notice any difference, because we're filtering at the edge, not adding hops.

Bottom line

Minecraft servers need protection that understands Minecraft. We stop bot joins, handshake floods, and protocol abuse automatically. Your server stays online, players stay connected, and attacks get filtered before they cause problems.

Ready to Protect Your Minecraft Server?

Stop attacks before they crash your server. Contact us to get protected.

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