Hosting
Put a filter in front of customer machines without moving every VPS. GRE to the current provider, or a cross-connect if you already sit next to us. One clean-bandwidth pool, many nodes if the numbers hold.
Who it is for
Hosting companies, Minecraft networks, and public infrastructure. You keep your origin. We take the hit at our edge.

Templass sits in front of your public IP. Attack traffic dies at our edge. Clean packets go back to your current provider over GRE or a cross-connect.
Put a filter in front of customer machines without moving every VPS. GRE to the current provider, or a cross-connect if you already sit next to us. One clean-bandwidth pool, many nodes if the numbers hold.
Java, Bedrock, proxies, and the usual game ports. Other titles that speak TCP or UDP use the same path. Essential fits about 150 to 200 concurrent players. Bigger networks pick Standard or Premium.
Voice, matchmaking, panels, and the TCP services that die first in a flood. Layer 7 is for game protocols. You tell us the ports. We do not lock you to 25565.
Remote DDoS protection, not a new host. Setup is an account, a plan, and tunnel details. Under attack? Say so in Discord and we move faster.
1 Tbps
Mitigation capacity on the shared filter. Attack volume never counts against your clean bandwidth.
Always-on L3 to L7. Attack volume does not count as clean bandwidth.
Stay where the server is. Bind the game to the tunnel, close the old public ports.
TCP and UDP for games and infrastructure. You tell us the ports. We do not lock you to 25565.
Panel for ports, limits, and telemetry. Discord for setup help.
Ports, rate limits, billing, and attack telemetry.
Dashboard

Firewall
